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Archives for: November 2007

Studio 4: Starting work on Assignment 1 (OUTLINE)

by Lalaine30 @ 2007-11-06 - 12:39:17

Introduction

Below is the break down of what I intended to do for my first portfolio.
We are ask to create and invent our own game concept. This would be specified in a 3000 word report covering the detailed report for the design of the concept and the art concept.

- Come up with a concept. Possibly a Onimusha-type of game. An adventure game with different stages and puzzles to solve in each stage to go to the next.
- Decide how many characters that a player could use. How many women or en in the characters.
- Decide the possible location. I'm thinking of something like in egypt with hieroglyphics and stone carving to create that ancient-like illusion for the game.
- Decide if the characters would have to use weapons to fight and what kind of monsters/ enemy is good to create.

ART

- Characters
- Enemies/ monsters
- Weapons
- Locations (2 locations)
- Other items needed in the game. (jewel, coins, orbs)


 
 

Studio 3: Use Cases

by Lalaine30 @ 2007-11-06 - 12:15:59

Introduction

For my Use cases, I selected to do the generalized use case for the game Death by Degree by Namco. The game is a spin off of the game Tekken and the main character of the game is Nina Williams also a popular character in Tekken tournament. The four main use cases that was focused on are Player input that has something to do with how the player starts the game, second is Game object interaction where the players characters encounters whilst playing the game, third is Display system that has something to do with showing the important information the player needs to know during the game like the characters life or power level, last is the Audio interaction where it's basically every sound/audio the player hears while playing the game.

Below are some of my screen shot to show the diagram of the four main use cases, JUST CLICK ON THE NAME LINKS.

Player Input
Game Object Interaction
Display System
Audio Interaction

Studio 2

by Lalaine30 @ 2007-11-06 - 12:15:44

Below is the list of the games that we came up with last week. Now I described the game in more details like what's it about or which people needed to create the game.

Tekken- this game is a fighting game. It's consist of more than 10 characters both women and man. In able to make the game, they would need a graphic designer to design and draw the art concept of the game, a programmer to create the actual game and a lead designer that approve all the designs that has been made for the game.

Onimusha- is an adventure game about saving Japan. The players have different characters that they could choose to use and play the game. The company needs an artist to visualised the game concept and an animator to put the drawing into motion and a game programmer to put everything together.

Death by degree is an action adventure role playing game because of the multiple-degree fighting system. The people needed to create the game is the same people needed in the onimusha game.

Resident Evil is one of those horror video games on the market. It's also an RPG but much gory than the other horror games out there. It's about taking down the umbrella company but before that all the infected people or zombies needs to die but there are also some stronger enemies at the end of each level.

Need for speed is a car racing game, one of many. The game players race against other cars or different tracks to play the game. The people needed to create the game are an artist to create car models and the basic visualisation of the whole game, and a programmer to make everything in motion.

READING:
Bethke, Chapter 7, Key Design Elements

- the importnt aid to assess the requirements for your game idea is by implying the game concept.

- For many game projects there is a middle ground where the business parameters and the game idea go back and forth and refine each other. Perhaps the developer pitches a massively multiplayer game to the publisher who is wary of the cost and the risks behind massively multiplayer.

- A viable concept is a game that people with capital believe will be seen through to completion with a high probability of favourable reception in the market to overcome the inherit risk in game making.

- this process of refining the game idea and business context is the earliest stage of the project. All projects reconcille their business context and their game idea at some point.

- Fallacy is when a publisher is forced to spend additional dollars and push back the release of the title, because of many negative impacts. The first impact is when the publisher must extend additional money to the developer. the second impact is that the publisher has to delay when they are able to start recouping their investment and see profits that they can put to future games. the third problem is that the marking effort is deflated as the awareness for the game is now ill timed and it will be difficult for the game cover that marketing was able to secure for your game last quarter to have value 18 months later.

- Another reason to avoid going back for extra money and time from your publisher is that the business deal will never improve. The final reason to avoid a latew reconcilliation of the business context and game idea is to prevent team members from becoming disillusioned and moving on to another company.

- Microsoft is the most successful software development organisation on the planet. The first thing Microsoft does when evaluating a developer is to send a small team of game development leads compromised of production, design, programming and art to evaluate the strength of the team.

- Development Method is a means or manner of procedure, especially a regular and systematic way of accomplishing something.

- The first method we need to nail down is how to reconcile your game idea and business parameters.

-The purpose of a software development process is to take the user's requirements and transform them into a functional software system. that transform stage is what we game developers are doing when we make a game. We take the vision of the gameplay like how it should play and turn that into a finished game.

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